SketchUp Advanced
SketchUp Advanced Training
Learn how to create more compelling 3D graphics using the advanced features in SketchUp Pro. Sketchup Advanced Training introduces solid modeling with the Boolean operations and Trim and Split, adding and manipulating cameras, and creating terrains from contours and from scratch. Then, dive into the new Dynamic Components, SketchUp’s most powerful feature, which can add motion and interactivity to a model. Lastly, explore two companion apps (LayOut, for creating documents featuring SketchUp models, and Style Builder, for creating custom styles) and reviews the plugins available through the Extension Warehouse   Prerequisties:

AutoCAD

Forma

Docs

Naviswork

RecapPro

More

The right tool for every project with the AEC

  • Solid modeling
  • Creating advanced cameras
  • Changing camera properties
  • Working with terrains
  • Working with custom attributes of Dynamic Components
  • Creating dynamic materials
  • Adding interactivity like motion and rotation
  • Creating documents with LayOut
  • Installing plugins

Frequently asked questions (FAQs)

Training Programme 1

Chapter 1 The SketchUp Interface
1.1.    Interface basics
1.2.    Navigating in SketchUp
1.3.    Walking around in SketchUp
1.4.    Shading faces and edges
1.5.    Creating shadows and fog
1.6.    Creating scenes
1.7.    Using the toolbars

 

Chapter 2 Manipulating Objects
4.1.    Selecting and moving objects
4.2.    Scaling and rotating objects
4.3.    Manipulating faces and edges
4.4.    Advanced selection tools

Chapter 3 Drawing in SketchUp
3.1.    Line tool fundamentals
3.2.    Using the Line tool for 3D drawing
3.3.    Using the Rectangle tool
3.4.    Creating circles and polygons
3.5.    Creating arcs
3.6.    Eraser tools
3.7.    Pushing and pulling faces into 3D
3.8.    Using the Offset tool to create outlines
3.9.    Using the Follow Me tool
3.10.    Creating 3D text
3.11.    Softening round edges

Chapter 4 Measuring and Labeling
4.1.    Using the Tape Measure tool to create guidelines
4.2.    Using the Protractor tool
4.3.    Creating sections
4.4.    Creating labels
4.5.    Dimensioning

Training Programme 2

Chapter 5 Organizing Scenes
5.1.    Grouping objects
5.2.    Working with layers
5.3.    Using the Outliner and Entity Info
5.4.    Hiding and unhiding objects
5.5.    Locking and unlocking objects

 

Chapter 6 Working with Components
6.1.    The Component window
6.2.    Creating components
6.3.    Using the 3D Warehouse
6.4.    Using the Component Options window
6.5.    Using the Interact tool

Chapter 7 Creating Textures and Materials
7.1.    Using the Materials palette on a Mac
7.2.    Applying materials
7.3.    Editing materials
7.4.    Creating materials
7.5.    Mapping textures interactively
7.6.    Creating a floor plan using bitmap images
7.7.    Drawing a structure from a floor plan
7.8.    Mapping curved objects
7.9.    Projecting maps onto curved objects

Chapter 8 Rendering and Animation
8.1.    Applying styles
8.2.    Creating styles
8.3.    Exporting in 2D and 3D
8.4.    Basic animation

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